Saturday 1 November 2008

Mirror's Edge Demo - First Impressions

The Mirror's Edge demo was out yesterday. You may wonder as to why I'm only writing this impression now, instead of last night. This is because, as a testament to the gaming (yes, I'm going to say it!) perfection that is Mirror's Edge, I've not had the time or wanted to use the computer because I've been re-experiencing this little gem of a demo. About 15 times

I spoke about the ingenuity and brilliance of an immersive gaming experience in my post about Fable II, and in Mirror's Edge, the same is very much at the forefront of DICE and EA's masterpiece. When Faith runs, when Faith jumps, when Faith fights, it feels natural and fluid, it feels like instead of the game just offering you a visual, it offers you something tangible, something that is so close to reality that it is sometimes truly scary at how immersive it feels.

Controls aren't just Mirror's Edge's only strong point in it's plan for fully immersive gameplay. The environs of the 'Mirror's Edge' - the rooftops of the sterile white and shining skyscrapers of the city that Faith and her runner friends call home - are truly breathtaking, and are worthy of a good few moments of you stopping to appreciate the crisp beauty. This is also tied in nicely with the gracful beauty and elegance in the way that Faith and Celeste move - their movements are so realistic and so brilliant that they must be fantasy at the same time that it makes them marvels to see. Mirror's Edge also has a stellar soundtrack as well - the stirring piano melody of Lisa Miskovsky's Still Alive (Itself a lyric remix of the Alcorus track, Shine) is used to maximum effect, transporting what is already a fantastic gaming experience into an unmissably perfect and wonderful one.

Quite ironically after these blocks of text, all that is left for me to say is that that the Mirror's Edge Demo left me speechless; 15 minutes or so of jawdropping gaming that just whets your appetite for more of Faith's remarkably beautiful story come this November (except for me, drat and damn, as, idiot I am, chose to wait till Christmas for it). If there has ever been a true cry for Video Games as art, then Mirror's Edge is that cry - A phenomenally beautiful and brilliant game.

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